module Base
{
	fixing Fix E150 Seat
	{
	   Require = Base.E150CarSeat2,
	   ConditionModifier = 0.5,

       Fixer = Base.DuctTape=2;Mechanics=1,
	}
	
	fixing Fix E150 Trunk Welding
	{
	   Require = Base.E150dndTrunk2;Base.E150pdTrunk2;Base.E150slideTrunk2;Base.E150longTrunk2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=2,
	}

	fixing Fix E150 Hood Welding
	{
	   Require = Base.E150EngineDoor2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
	}

    fixing Fix E150 Hood
	{
	   Require = Base.E150EngineDoor2,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix E150 Trunk Lid Welding
    {
       Require = Base.E150TrunkDoor2,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=1;Mechanics=2,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=1;Mechanics=2,
    }

    fixing Fix E150 Trunk Lid
	{
       Require = Base.E150TrunkDoor2,
	   GlobalItem = Base.Screws=8,
	   ConditionModifier = 0.5,

       Fixer = Base.SheetMetal; Mechanics=2,
	}

	fixing Fix E150 Door Welding
	{
	   Require = Base.E150CarFrontDoor2;Base.E150CarSlideDoor2;Base.E150CarSlideDoorWin2,
	   GlobalItem = Base.BlowTorch=5,
	   ConditionModifier = 1.2,

       Fixer = Base.SheetMetal; MetalWelding=3;Mechanics=3,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=3;Mechanics=3,
	}

	fixing Fix E150 Armor Welding
    {
       Require = Base.E150FrontBumper2;Base.E150FrontBumperWithBullbar2;Base.E150FrontBullbar2;Base.E150RearBumper2;Base.E150WindshieldArmor;Base.E150WindshieldRearArmor;Base.E150DoorArmor;Base.E150Divider;Base.E150WindowRearArmor,
       GlobalItem = Base.BlowTorch=5,
       ConditionModifier = 0.75,

       Fixer = Base.SheetMetal; MetalWelding=4;Mechanics=4,
       Fixer = Base.SmallSheetMetal=2; MetalWelding=4;Mechanics=4,
    }
}
